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	<title>Shallway Studio</title>
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	<link>http://shallway.net/blog</link>
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		<title>Xffect Editor 1.0 released!</title>
		<link>http://shallway.net/blog/xffect-editor-1-0-releasd/</link>
		<comments>http://shallway.net/blog/xffect-editor-1-0-releasd/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 09:12:30 +0000</pubDate>
		<dc:creator>shallway</dc:creator>
				<category><![CDATA[Xffect]]></category>

		<guid isPermaLink="false">http://shallway.net/blog/?p=655</guid>
		<description><![CDATA[Xffect is a completely independent effect editor for unity3d. It aims at providing an high performance and easy effect solution inside unity. with a various way to change each node&#39;s scale, rotation, color, uv, velocity and face direction, you can create amazing game effects! Why Xffect Editor? The unity&#39;s build-in particle system is great to [...]]]></description>
			<content:encoded><![CDATA[<p>Xffect is a completely independent effect editor for unity3d. It aims at providing an high performance and easy effect solution inside unity. with a various way to change each node&#39;s scale, rotation, color, uv, velocity and face direction, you can create amazing game effects!</p>
<h4>Why Xffect Editor?</h4>
<p>The unity&#39;s build-in particle system is great to create some simulation effect, like smoke, steam and other atmospheric effects. but it&#39;s not a good solution to create game effects, like magic, lightning, power explode and so on. because these effects are more simpler: just a bunch of sprites or other render types, and the particle system can&#39;t manage each node as a sprite, for example, it can&#39;t change the X and Y size separate. So I create the &quot;Xffect Editor&quot; , it&#39;s kind of a particle system, but more simpler and more appropriate to create game effect.</p>
<h4>features:</h4>
<ul>
<li>Full Inspector integration.</li>
<li>8 amazing game effects inside.</li>
<li>All C# source code include, with no dll or external resource.</li>
<li>Make each effect that take 1 draw call.</li>
<li>Provide a heat distortion shader for unity pro.</li>
<li>Keep Updating.</li>
</ul>
<h4>Links:</h4>
<ul>
<li><a href="http://shallway.net/XffectPlayer.html" target="_blank">DemoWebPlayer</a> (the character model is not included in the published package.)</li>
<li><a href="http://v.youku.com/v_show/id_XMzc5OTgwNjk2.html" target="_blank">Demo Video</a></li>
<li><a href="http://shallway.net/blog/xffect_reference_manual" target="_blank">Reference Manual</a></li>
<li><a href="http://shallway.net/blog/xffect-tutorial" target="_blank">Tutorial</a></li>
</ul>
<h4>Downloads:</h4>
<ul>
<li><a href="http://shero.googlecode.com/files/xffect_demo.zip" target="_blank">Windows Standalong Demo Download</a></li>
</ul>
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		<slash:comments>6</slash:comments>
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		<title>Xffect Tutorial</title>
		<link>http://shallway.net/blog/xffect-tutorial/</link>
		<comments>http://shallway.net/blog/xffect-tutorial/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 06:36:51 +0000</pubDate>
		<dc:creator>shallway</dc:creator>
				<category><![CDATA[Xffect]]></category>

		<guid isPermaLink="false">http://shallway.net/blog/?p=653</guid>
		<description><![CDATA[Simpe effect tutorial video:http://v.youku.com/v_show/id_XMzc5NjkyNjAw.html Advance tutorial drag each demo effect from &#8220;EffectCache&#8221; to the root hierarchy, and change its attribute to see what&#8217;s happening. I sugget you to download the &#8220;Torchlight Editor(TorchED)&#8221;, and check out its particle editor. Theoretically, you can recreate each of the torch light&#8217;s effect by Xffect Editor. I also suggest you [...]]]></description>
			<content:encoded><![CDATA[<h4>Simpe effect tutorial</h4>
<p><strong>video:</strong><a href="http://v.youku.com/v_show/id_XMzc5NjkyNjAw.html">http://v.youku.com/v_show/id_XMzc5NjkyNjAw.html</a></p>
<h4>Advance tutorial</h4>
<ol>
<li>drag each demo effect from &ldquo;EffectCache&rdquo; to the root hierarchy, and change its attribute to see what&rsquo;s happening.</li>
<li>I sugget you to download the &ldquo;Torchlight Editor(TorchED)&rdquo;, and check out its particle editor. Theoretically, you can recreate each of the torch light&rsquo;s effect by Xffect Editor.</li>
<li>I also suggest you to read <a href="http://howto.wired.com/wiki/Make_a_Particle_Explosion_Effect#How_to_Make_a_Particle_Explosion_Effect">this </a>useful article about how to create game effects.</li>
</ol>
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		<slash:comments>0</slash:comments>
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		<title>SheRO_0.1-时之深渊发布</title>
		<link>http://shallway.net/blog/shero_0-1-%e6%97%b6%e4%b9%8b%e6%b7%b1%e6%b8%8a%e5%8f%91%e5%b8%83/</link>
		<comments>http://shallway.net/blog/shero_0-1-%e6%97%b6%e4%b9%8b%e6%b7%b1%e6%b8%8a%e5%8f%91%e5%b8%83/#comments</comments>
		<pubDate>Tue, 03 May 2011 07:37:03 +0000</pubDate>
		<dc:creator>shallway</dc:creator>
				<category><![CDATA[SheRO]]></category>

		<guid isPermaLink="false">http://shallway.net/blog/?p=539</guid>
		<description><![CDATA[一个业余项目，断断续续做了很久，总算做成一个RPG了，可惜本人是一个只会敲代码的理工男，加之个人精力有限，所以这个游戏几乎没有可玩性。现在放出源码，希望能帮助到需要帮助的人吧。 关于源码： 除了界面库使用了CEGUI，其他游戏模块都是自己写的。 素材破解取自网友们的研究成果，自己只做了很小一部分，素材提取代码全部独立在ROInterface.lib里。 有关源码的编译及其他信息请阅读readme.txt。 还有RO素材格式请参阅：http://shallway.net/blog/?p=527 另外介绍一些RO客户端的常用工具： 人物，怪物等图片编辑以及其他工具：http://bbs.rohome.net/viewthread.php?tid=655766 地图编辑器，推荐BrowEdit：http://browedit.excalibur-nw.com/ 关于游戏： 2.5D ARPG，素材取自仙境传说RO。 游戏操作： 鼠标右键旋转视野 鼠标滚轮增减视野 A键为普通攻击 S键为辅助技能，施放后，攻击速度*2，移动速度*2，攻击力*2。。 D键为AOE技能暴风雪（建议显卡不好的童鞋少使用，不然程序会崩掉。。。。-_-） 游戏剧情分为两部分： 第一部分为骑士达西，特点：近战，肉，骑鸟。 第二部分为猎人华莱士，特点：远程，脆皮，DPS。 游戏难度简单，打骑士的技巧就是拉一波仇恨，然后放个暴风雪，基本就清理光了。打猎人的话，不要被围殴，要不死得很快，技巧就是Hit and run。最后打BOSS也是猎人打，多用S技能，不被她碰到就行。 整个游戏避免不了许多BUG，暂时没精力去修正。如果你玩2次，能有一次无崩溃通关，那RP就比较好：） 放上几张截图： 游戏下载：https://sourceforge.net/projects/sherogame/files/abyssoftime.rar/download（63.5M） 源码下载：https://sourceforge.net/projects/sherogame/files/shero0.1.rar/download（9.0M） 项目主页：http://sherogame.sourceforge.net/ 最后，这个版本的源码我还是没有整理，注释很少，代码很乱，建议大家选择性阅读。也希望使用此源码的人能把它分享给其他人。]]></description>
			<content:encoded><![CDATA[<p>一个业余项目，断断续续做了很久，总算做成一个RPG了，可惜本人是一个只会敲代码的理工男，加之个人精力有限，所以这个游戏几乎没有可玩性。现在放出源码，希望能帮助到需要帮助的人吧。</p>
<p><strong>关于源码：</strong></p>
<p>除了界面库使用了CEGUI，其他游戏模块都是自己写的。</p>
<p>素材破解取自网友们的研究成果，自己只做了很小一部分，素材提取代码全部独立在ROInterface.lib里。</p>
<p>有关源码的编译及其他信息请阅读readme.txt。</p>
<p>还有RO素材格式请参阅：<a href="http://shallway.net/blog/?p=527" title="http://shallway.net/blog/?p=527">http://shallway.net/blog/?p=527</a></p>
<p>另外介绍一些RO客户端的常用工具：</p>
<p>人物，怪物等图片编辑以及其他工具：<a href="http://bbs.rohome.net/viewthread.php?tid=655766" title="http://bbs.rohome.net/viewthread.php?tid=655766">http://bbs.rohome.net/viewthread.php?tid=655766</a></p>
<p>地图编辑器，推荐BrowEdit：<a href="http://browedit.excalibur-nw.com/" title="http://browedit.excalibur-nw.com/">http://browedit.excalibur-nw.com/</a></p>
<p><strong>关于游戏：</strong></p>
<p>2.5D ARPG，素材取自仙境传说RO。</p>
<p><span id="more-539"></span></p>
<p>游戏操作：</p>
<ul>
<li>鼠标右键旋转视野</li>
<li>鼠标滚轮增减视野</li>
<li>A键为普通攻击</li>
<li>S键为辅助技能，施放后，攻击速度*2，移动速度*2，攻击力*2。。</li>
<li>D键为AOE技能暴风雪（建议显卡不好的童鞋少使用，不然程序会崩掉。。。。-_-）</li>
</ul>
<p>游戏剧情分为两部分：</p>
<p>第一部分为骑士达西，特点：近战，肉，骑鸟。</p>
<p>第二部分为猎人华莱士，特点：远程，脆皮，DPS。</p>
<p>游戏难度简单，打骑士的技巧就是拉一波仇恨，然后放个暴风雪，基本就清理光了。打猎人的话，不要被围殴，要不死得很快，技巧就是Hit and run。最后打BOSS也是猎人打，多用S技能，不被她碰到就行。</p>
<p>整个游戏避免不了许多BUG，暂时没精力去修正。如果你玩2次，能有一次无崩溃通关，那RP就比较好：）</p>
<p>放上几张截图：</p>
<p><a href="http://shallway.net/img/733397fda5b3_AFE5/188_14949_e693667941a5885.jpg"><img alt="188_14949_e693667941a5885" border="0" height="439" src="http://shallway.net/img/733397fda5b3_AFE5/188_14949_e693667941a5885_thumb.jpg" style="background-image: none; border: 0px none; margin: 0px 0px 5px 10px; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px;" title="188_14949_e693667941a5885" width="584" /></a></p>
<p><a href="http://shallway.net/img/733397fda5b3_AFE5/188_14949_42c558786dc6bee.jpg"><img alt="188_14949_42c558786dc6bee" border="0" height="437" src="http://shallway.net/img/733397fda5b3_AFE5/188_14949_42c558786dc6bee_thumb.jpg" style="background-image: none; border: 0px none; margin: 0px 0px 5px 10px; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px;" title="188_14949_42c558786dc6bee" width="584" /></a></p>
<p><a href="http://shallway.net/img/733397fda5b3_AFE5/4.jpg"><img alt="未命名4" border="0" height="437" src="http://shallway.net/img/733397fda5b3_AFE5/4_thumb.jpg" style="background-image: none; border: 0px none; margin: 0px 0px 5px 10px; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px;" title="未命名4" width="584" /></a></p>
<p><a href="http://shallway.net/img/733397fda5b3_AFE5/7.jpg"><img alt="未命名7" border="0" height="439" src="http://shallway.net/img/733397fda5b3_AFE5/7_thumb.jpg" style="background-image: none; border: 0px none; margin: 0px 0px 5px 10px; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px;" title="未命名7" width="584" /></a></p>
<p>游戏下载：<a href="https://sourceforge.net/projects/sherogame/files/abyssoftime.rar/download" title="https://sourceforge.net/projects/sherogame/files/abyssoftime.rar/download">https://sourceforge.net/projects/sherogame/files/abyssoftime.rar/download</a>（63.5M）</p>
<p>源码下载：<a href="https://sourceforge.net/projects/sherogame/files/shero0.1.rar/download" title="https://sourceforge.net/projects/sherogame/files/shero0.1.rar/download">https://sourceforge.net/projects/sherogame/files/shero0.1.rar/download</a>（9.0M）</p>
<p>项目主页：<a href="http://sherogame.sourceforge.net/" title="http://sherogame.sourceforge.net/">http://sherogame.sourceforge.net/</a></p>
<p>最后，这个版本的源码我还是没有整理，注释很少，代码很乱，建议大家选择性阅读。也希望使用此源码的人能把它分享给其他人。</p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
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